[please ask any additional questions in this thread]
Q: What is the purpose? A: The game is intended to be a stimulating tool to raise awareness of how government doesn't work, but should. It's intended to be part of a larger, collective, focused action to reform our election system. Ideally, someone who knows the game would oversee a group playing it.
Q: When was it made? A: I started researching & developing the game, full-time, when Occupy Wall Street started in 2011. The next year, I tested it's release, but by that time the movement had ended, and the game still needed fine tuning. I submitted it to a Menza Society gaming event and feedback included one person drawing a Communist symbol on the review card. Another said it was too rooted in the moment. I laughed to myself, knowing it would be a looong time before anything changed. Now, 13 years later, and the problems have only gotten worse.
Q. WHAT NOW? A: As time permits, I'd welcome further development of this project with the community's help.
Q: Is the Occupy Movement an appropriate subject for a board game? A: Movies, shows, and other forms of entertainment have always conveyed social messages and games have as well -- most often, however, the wrong kind of messages -- ruthless competition, monopolizing, exploiting, killing and conquering. But games can have social value and be fun at the same time. An excellent example is a computer game that inspired me in 1985 called Ultima: Quest of the Avatar. Players advance in the game by studying a set of virtues, and through ethical achievements -- as well as swinging a sword at monsters and evil-doers.
"We can only make decisions about war if we see what war actually is -- and not as a video game where bodies quickly disappear leaving behind a shiny gold coin." -- Jon Stewart, The Daily Show
[please ask any additional questions in this thread]
Q: What is the purpose?
A: The game is intended to be a stimulating tool to raise awareness of how government doesn't work, but should. It's intended to be part of a larger, collective, focused action to reform our election system. Ideally, someone who knows the game would oversee a group playing it.
Q: When was it made?
A: I started researching & developing the game, full-time, when Occupy Wall Street started in 2011. The next year, I tested it's release, but by that time the movement had ended, and the game still needed fine tuning. I submitted it to a Menza Society gaming event and feedback included one person drawing a Communist symbol on the review card. Another said it was too rooted in the moment. I laughed to myself, knowing it would be a looong time before anything changed. Now, 13 years later, and the problems have only gotten worse.
Q. WHAT NOW?
A: As time permits, I'd welcome further development of this project with the community's help.
Q: Is the Occupy Movement an appropriate subject for a board game?
A: Movies, shows, and other forms of entertainment have always conveyed social messages and games have as well -- most often, however, the wrong kind of messages -- ruthless competition, monopolizing, exploiting, killing and conquering. But games can have social value and be fun at the same time. An excellent example is a computer game that inspired me in 1985 called Ultima: Quest of the Avatar. Players advance in the game by studying a set of virtues, and through ethical achievements -- as well as swinging a sword at monsters and evil-doers.