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Posted

[please ask any additional questions in this thread]

Q: What is the purpose?
A: The game is intended to be a stimulating tool to raise awareness of how government doesn't work, but should. It's intended to be part of a larger, collective, focused action to reform our election system. Ideally, someone who knows the game would oversee a group playing it.

Q: When was it made?
A: I started researching & developing the game, full-time, when Occupy Wall Street started in 2011. The next year, I tested it's release, but by that time the movement had ended, and the game still needed fine tuning. I submitted it to a Menza Society gaming event and feedback included one person drawing a Communist symbol on the review card. Another said it was too rooted in the moment. I laughed to myself, knowing it would be a looong time before anything changed. Now, 13 years later, and the problems have only gotten worse.

Q. WHAT NOW?
A: As time permits, I'd welcome further development of this project with the community's help.

Q: Is the Occupy Movement an appropriate subject for a board game?
A: Movies, shows, and other forms of entertainment have always conveyed social messages and games have as well -- most often, however, the wrong kind of messages -- ruthless competition, monopolizing, exploiting, killing and conquering. But games can have social value and be fun at the same time. An excellent example is a computer game that inspired me in 1985 called Ultima: Quest of the Avatar. Players advance in the game by studying a set of virtues, and through ethical achievements -- as well as swinging a sword at monsters and evil-doers.

"We can only make decisions about war if we see what war actually is -- and not as a video game where bodies quickly disappear leaving behind a shiny gold coin." -- Jon Stewart, The Daily Show

Featured Replies

  • Author

Q: Do you really think a board game can influence people?
A: I don't know, but, surely, there aren't enough voices for real change reaching political "civilians" in traditional ways. The media speaks to audiences who tune into their partisan sources. Change requires that you bring new players to the table. A board game is an opportunity to sit people down at your table for some fun that they can get something more out of at the same time. To substitute a challenging, provocative, interactive experience for one Netflix movie. The best way to engage is face-to-face.

  • Author

Q: Is this a money-making venture?
A: No. Like this site, the goal is non-profit. The game would be available at the cost of manufacturing it, without any profit markup, printed on demand in Wisconsin. Due to the political nature of the project, however, it would not qualify for non-profit tax exemption.

The development was self-financed with no funding or affiliation with any political Party or group. My personal priority is working on things I believe in and I will continue to develop the game and run this forum as long as I can afford to.

If you believe this is a worthy project, you can support it by participating. If there is interest and support for it, I'd like to release a 1v99 World edition of the game with this community. Bigger spaces, even more injustice.

  • Author

Q: Are you really non-partisan or are you just playing to both sides?
A:  I am playing to both sides -- and you should be too! The reality is that the Right and Left have to work together for their mutual best interest and keep their "eye on the prize" -- restoring Democracy! Every issue raised in the board game reflects the very real conflict of interests between the 1% and 99%, regardless of what talking points agents of the 1% successfully circulate as a smokescreen. Some politicians still talk like true liberals and conservatives but they ALL perform their jobs like corporate employees commissioned to advance the interests of big business.

It took me too long to pull the plug on cable news and accept that I was duped. The only sides that are relevant to what's happening now are the rich on one and everyone else on the other -- and neither Party in the 2 Party system represents me/us adequately.

The 1% exploits differences of opinion on Issues like the separation of church and state, but their #1 priority is money and power, and you can't credibly worship Money and God at the same time. The word for what has been taking place is CLASS WARFARE! It has little to do with the age-old differences between liberals and conservatives.

For example:

  • Age-old differences of opinion on taxation are one thing. But corporate taxes are at their lowest and profits are at all-time highs while the middle-class works longer per week for all-time low comparative wages and will retire at an older age with less benefits. And the 1% is still pushing for less tax for them and more "austerity" measures on you. That's a whole new level of greed!

  • Age-old differences of opinion on business regulation is one thing. But spreading misinformation about "global warming" despite the preponderance of scientific evidence just to protect your profit margin? That's environmental treason!

  • Author

Q: Is the board game anti-business?
A: No. It is just anti corporate rule. It plays out the philosophy that:

  • The priority should be big business serving the interests of society rather than the opposite.

  • People, not corporations should have majority control of government.

Q: Does the game imply that corporations are evil?
A: No. But it does suggest that it is immoral for corporations to prioritize their profits over the best interests of society. It suggests that good people leave their ethics at the door when they walk into the corporate board room, and driven by greed and pressures to raise their stock prices, they do evil deeds.

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