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<rss version="2.0"><channel><title><![CDATA[demo, Q & A, rules Latest Topics]]></title><link>https://newblueplanet.org/forums/forum/120-demo-q-a-rules/</link><description><![CDATA[demo, Q & A, rules Latest Topics]]></description><language>en</language><item><title>Game Box-Board-Rules</title><link>https://newblueplanet.org/forums/topic/55-game-box-board-rules/</link><description><![CDATA[<p>The Game Box:</p><p><a href="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-shop-label.png.5925e0b50f48debccb124d47aa4c305b.png" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="122" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="122" src="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-shop-label.thumb.png.f86bd60730d2f33e40a190502f5d9cba.png" alt="occupyology-shop-label.png" title="occupyology-shop-label.png" width="500" height="485" loading="lazy"></a></p><p>The Board: front and back:</p><p><a href="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-shop-board.png.a59a0b4f1bd33baf85c46910d050f008.png" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="123" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="123" src="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-shop-board.thumb.png.1d02289f41d099b95593df2928966c98.png" alt="occupyology-shop-board.png" title="occupyology-shop-board.png" width="500" height="315" loading="lazy"></a></p><p><a href="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-board-applied.png.3f503fcb7987b379675e153fed2a271f.png" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="125" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="125" src="https://newblueplanet.org/uploads/monthly_2025_08/occupyology-board-applied.thumb.png.baa4c8d0219ecdaaa8974aa23c1d8621.png" alt="occupyology-board-applied.png" title="occupyology-board-applied.png" width="500" height="315" loading="lazy"></a></p>]]></description><guid isPermaLink="false">55</guid><pubDate>Mon, 04 Aug 2025 21:29:27 +0000</pubDate></item><item><title>Occupyology Demo (video)</title><link>https://newblueplanet.org/forums/topic/57-occupyology-demo-video/</link><description><![CDATA[<p>i published this board game a year after the Occupy Wall-Street protests: It's a form of anti-monopoly board game that emulates how our economic and voting system works and fails. For the people to win, they need to occupy America one space at a time. The goal of the fat-cat is, of course, wealth and control.<br></p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=krdY6D3U8r0" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/krdY6D3U8r0?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="OCCUPYology Board Game Demo" loading="lazy"></iframe></div>]]></description><guid isPermaLink="false">57</guid><pubDate>Mon, 04 Aug 2025 22:06:23 +0000</pubDate></item><item><title><![CDATA[Occupyology Q & A]]></title><link>https://newblueplanet.org/forums/topic/39-occupyology-q-a/</link><description><![CDATA[<p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block ipsRichText__align--width-custom" data-fileid="174" src="https://newblueplanet.org/uploads/monthly_2025_10/board1.thumb.png.5e0fd22714c86ea0006fcb1f9262057e.png" alt="board1.png" title="board1.png" style="--i-media-width: 261px;" width="500" height="315" data-full-image="https://newblueplanet.org/uploads/monthly_2025_10/board1.png.0d1eff831f3e048dd083d6aefe89ce2e.png" loading="lazy"></p><p><strong><span data-i-color="blue">Q: What is the game's aim?</span></strong><br><strong>A:</strong> The game is intended to be a stimulating tool to raise awareness of how government doesn't work, but should. It's intended to be part of a larger, collective, focused action to reform our election system. Ideally, someone who knows the game would oversee a group playing it.</p><p><strong><span data-i-color="blue">Q: When was it made?</span></strong><br><strong>A: </strong>I started researching &amp; developing the game, full-time, when Occupy Wall Street started in 2011. The next year, I tested it's release, but by that time the movement had ended, and the game still needed fine tuning. I submitted it to a Menza Society gaming event and feedback included one person drawing a Communist symbol on the review card. Another said it was too rooted in the moment. I laughed to myself, knowing it would be a looong time before anything changed. Now, 13 years later, and the problems have only gotten worse.</p><p><strong><span data-i-color="blue">Q. WHAT NOW?</span></strong><br><strong>A: </strong>As time permits, I'd welcome further development of this project with the community's help.</p><p><strong><span data-i-color="blue">Q: Is the Occupy Movement an appropriate subject for a board game?</span></strong><br><strong>A:</strong> Movies, shows, and other forms of entertainment have always conveyed social messages and games have as well -- most often, however, the wrong kind of messages -- ruthless competition, monopolizing, exploiting, killing and conquering. But games can have social value and be fun at the same time. An excellent example is a computer game that inspired me in 1985 called Ultima: Quest of the Avatar. Players advance in the game by studying a set of virtues, and through ethical achievements -- as well as swinging a sword at monsters and evil-doers.</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p>"We can only make decisions about war if we see what war actually is -- and not as a video game where bodies quickly disappear leaving behind a shiny gold coin." -- Jon Stewart, The Daily Show</p></div></blockquote>]]></description><guid isPermaLink="false">39</guid><pubDate>Mon, 04 Aug 2025 18:49:55 +0000</pubDate></item></channel></rss>
